Computing
Computing
At Sandbach Primary Academy, we have chosen to use the Teach Computing Scheme of Work from Year 1 to Year 6. The scheme of work supports our teachers in delivering enjoyable and engaging lessons which help to raise standards and allow all pupils to achieve to their full potential. Learning in Year 1 and 2 builds upon the skills children will learn during their time in EYFS. The scheme of work meets the requirements for the National Curriculum for computing whilst providing flexibility and strong cross-curricular links, including with the PSHE curriculum and online safety, as well as excellent supporting material for teachers.
Intent:
At Sandbach Primary, we recognise that computing is woven into all aspects of modern life and endeavour to equip our children with the technological skills which will be crucial for success in later life. Our curriculum enables the children to become responsible, creative and adaptable users of technology, confident in their digital literacy and online safety, computational thinking and understanding of computers and hardware. We strive to teach our children to be versatile users of technology through our blended approach of discrete computing lessons and exciting cross-curricular computing opportunities. Our knowledge rich curriculum is designed to engage and provide the opportunity for pupils to apply their computing skills creatively and independently. We intend to champion, promote and maintain a high profile for computing in our school, so that our pupils recognise the importance of being confident and competent with a range of technologies, as well as using it responsibly and creatively.
Implementation:
At Sandbach Primary, we teach a rolling program split into Year A and Year B, aligned to Key Stage 1, Lower Key Stage 2 and Upper Key Stage 2 objectives. We offer a structured sequence of lessons, to ensure that children have learned the skills required to meet the aims of the national curriculum. The content allows for a broad, deep understanding of computing and how it links to children's lives. It offers a range of opportunities for consolidation, challenge and variety. Throughout this, children develop analytical problem-solving skills and learn to evaluate and apply information technology. It also enables them to become responsible, competent, confident and creative users of information technology.
Impact:
Learners will discuss, reflect and appreciate the impact computing and technology has on their learning, development and well being. Finding the right balance with technology is key to an effective education and a healthy life-style. We feel the way we implement computing helps children realise the need for the right balance and one they can continue to build on in their next stage of education and beyond. We encourage regular discussions between staff and pupils to best embed and understand this.
The way pupils showcase, share, celebrate and publish their work will best show the impact of our curriculum. We also look for evidence through reviewing pupil’s knowledge and skills digitally through saved work and software accounts and observing learning regularly. Progress of our computing curriculum is demonstrated through outcomes and the record of coverage in the process of achieving these outcomes.